← REPLAY

AERO LAB

SIMULATED AIRFLOW
B − A
Loading car and airflow…
FLOW SECTION
AIR SPEED · m/s
Hover or tap a section to compare the same point in A and B.
DATA & METHOD

Airflow and surface pressure are simulated. These car cases have not passed force validation; this dashboard does not report drag or downforce from them.

Equations & interpretation

q = ½ρU² · dynamic pressure. Cp = (p − p∞)/q · surface pressure coefficient. Re = ρUL/μ · real-air Reynolds number, using the displayed model length and Sutherland’s viscosity approximation.

Car colours show pressure relative to ambient, p − p∞ = Cp × ½ρU², in pascals. Difference colours show pB − pA, not downforce change. The colour scales stay pinned to baseline A, so changing B's airspeed or density remains visible. Velocity sections show sampled speed in m/s, scaled from each case’s inlet reference. Solids and missing values are blank. Interpolation between computed states is not a new CFD solution.

Higher speed or density scales the dimensional quantities. The flow was not rerun at that Reynolds number. Wake input is an imposed boundary condition, not a measured gap, turbulence intensity or loss of downforce.

Flow animation is slowed for inspection; its speed follows the airspeed control. The rigid car geometry stays fixed apart from the rear flap. These fields do not simulate suspension or wing deformation.

Pressure force requires integrating −(p − p∞)n dA over the complete surface; surface orientation matters, and skin friction adds a viscous force.

NASA · aerodynamic forces ↗ · Viscosity & similarity ↗

Independent project. Not affiliated with Formula 1, the FIA, or any team.